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Rebelfork

rbfx/rbfx

An open-source alternative to Unity3D.

Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings. (from the repository)

Stars
1,046
Licence
MIT
Last push
2026-10-18
Written in
C++

Is it alive?

Four readings from the repository, each with the rule behind it. No blended score.
Activity
Active
Last push 10 days ago
Active: pushed within 90 days. Slowing: within a year. Quiet: longer.
Releases
Ships untagged
No tagged release
Recent: a tagged release within six months. Some projects ship from the main branch and never tag.
Issues
79% closed
66 open · 242 closed
Share of all issues ever filed that are now closed. Under 20 issues is too few to read.
Momentum
+4 in 9 days
1,046 stars
Change in stars across our daily readings, over up to 30 days. Needs a week of readings.

What a business may do with it

PermissiveMIT

Use, change and sell it, including inside a closed product. Keep the copyright notice.

This describes the licence family GitHub identified, not legal advice about this project. The repository’s own LICENSE file is what binds you.

Run it yourself

Rebelfork’s README does not show a docker run, docker compose up or helm install in a code block, so this page will not guess one. It may be a desktop app, a library, or documented on its website.

Rebelfork against the other open-source options

Every project offered against Unity3D, most-starred first.
Rebelfork compared with other open-source alternatives
ProjectStarsActivityLicenceSelf-hostLanguage
Godot118,663ActivePermissive○C++
GDevelop27,716ActiveNot identified○JavaScript
Flax Engine7,053ActiveNot identified○C++
Rebelfork (this page)1,046ActivePermissive○C++
All open-source alternatives to Unity3D →

Where this page comes from

  • Stars, licence, activity, issues, releases and the self-host command are read from the repository. 2026-10-19
  • The pairing with Unity3D and the category come from opensourcealternative.to, a community directory of open-source alternatives. We re-read it weekly.
  • Star momentum comes from our own daily readings of the repository. How we collect data