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mcp-unreal

mcp-unreal is an MCP server. Its repository has 79 GitHub stars and is licensed under Apache-2.0; we last read it on 2026-10-24.

MCP server provides AI coding agents with full control over Unreal Engine 5.7 projects, enabling headless builds and tests, Blueprint editing, actor manipulation, procedural mesh generation, and UE API documentation lookup.

Install

Read from mcp-unreal’s own README, close to verbatim -- not written by us, and not guessed.

go install github.com/remiphilippe/mcp-unreal/cmd/mcp-unreal@latest

What it reaches, and what it needs

Reaches
○ not recognised
Credential
○ none found

What it connects to

Supported in
Claude Code, Cursor

Unverified means a mention in the server’s own description, not a citation. A wrong claim here costs nothing to correct and nothing to trust yet.

Maintenance

Stars
79
State
listed
Licence
Apache-2.0
From the repository

MCP server that gives AI coding agents (Claude Code, Cursor, etc.) full control over Unreal Engine 5.7 projects — headless builds & tests, Blueprint editing, actor manipulation, procedural mesh generation, and UE API documentation lookup.

What mcp-unreal can do

27 tools documented in its README. An AI client calls these by name.

build_project
Build the UE project via UnrealEditor-Cmd / UBT. Returns structured JSON with error count and error details.
cook_project
Cook (package) content for a target platform using RunUAT. Supports iterative cooks.
generate_project_files
Regenerate IDE project files (.xcworkspace / .sln) after adding or removing C++ modules.
project_ops
Read and modify the .uproject file: get project info, list/enable/disable plugins, add modules, set target platforms.
config_ops
Read and write UE project .ini config files (DefaultEngine.ini, DefaultGame.ini, etc.): get, set, delete keys, list sections.
run_tests
Run headless automation tests (-nullrhi) with per-test pass/fail results and failure details.
run_visual_tests
Run automation tests with GPU rendering enabled (no -nullrhi) for visual/rendering tests.
list_tests
List available automation test names matching a filter pattern.
get_test_log
Read raw UE log files with line limits, offsets, and keyword filtering.
get_level_actors
List all actors in the current level with class, path, location, rotation, and other properties.
spawn_actor
Spawn a new actor in the current level with specified class and location.
move_actor
Move an existing actor in the current level to a new location.
set_property
Set a property on an existing actor in the current level.
get_property
Get a property value from an existing actor in the current level.
blueprint_query
Query Blueprints for variables, functions, and nodes.
blueprint_modify
Modify Blueprints by adding, removing, or changing nodes, variables, and functions.
compile
Compile modified Blueprints.
material_ops
Create, modify, and manage materials.
save_level
Save the current level.
pie_control
Control Play In Editor (PIE) sessions.
capture_viewport
Capture the viewport during a PIE session.
player_control
Control the player pawn in a PIE session.
get_camera
Get the current camera position and rotation in a PIE session.
set_camera
Set the camera position and rotation in a PIE session.
lookup_docs
Lookup UE API documentation.
lookup_class
Lookup UE class documentation.
search_assets
Search for assets in the UE asset browser.

Read from the README; names are kept only if the README contains them.

Common questions about mcp-unreal

What does mcp-unreal do?
MCP server provides AI coding agents with full control over Unreal Engine 5.7 projects, enabling headless builds and tests, Blueprint editing, actor manipulation, procedural mesh generation, and UE API documentation lookup.
How do I install mcp-unreal?
Its own README gives this command: go install github.com/remiphilippe/mcp-unreal/cmd/mcp-unreal@latest. Run it where your MCP client can launch the server, and check the README for any settings it asks for.
Which AI clients can use mcp-unreal?
Its own description mentions Claude Code and Cursor. That is a mention in its description, not a test we ran.
Is mcp-unreal official and is it maintained?
We found nothing naming it as a vendor’s official server. Its repository has 79 GitHub stars and its state in our directory is listed. Its last commit we recorded was on 2026-02-20.
What licence does mcp-unreal use?
The repository declares the Apache-2.0 licence.

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