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Godot-MCP

Godot-MCP is an MCP server. It reaches godot. It needs GODOT_MCP_TOKEN to authenticate. Its repository has 302 GitHub stars and is licensed under Apache-2.0; we last read it on 2026-10-22.

Integrates the Model Context Protocol (MCP) with the Godot Engine, providing AI tools in C# and connecting to ai-game.dev for cloud services.

Install

Read from Godot-MCP’s own README, close to verbatim -- not written by us, and not guessed.

npm install -g godot-cli

What it reaches, and what it needs

Reaches
godot
Credential
GODOT_MCP_TOKEN

Maintenance

Stars
302
State
listed
Licence
Apache-2.0
From the repository

Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.

What Godot-MCP can do

40 tools documented in its README. An AI client calls these by name.

ping
Lightweight readiness probe — echoes a message back, or returns `pong`. Verifies the end-to-end MCP path (editor → SignalR → tool dispatch).
node-find
Find nodes in the active scene tree.
node-create
Create nodes in the active scene tree, with options for setting parent and index.
node-modify
Modify properties of nodes in the active scene tree.
node-set-parent
Set the parent of nodes in the active scene tree.
node-reorder
Reorder nodes in the active scene tree.
node-duplicate
Duplicate nodes in the active scene tree.
node-delete
Delete nodes in the active scene tree.
scene-open
Open a Godot scene in the editor.
scene-save
Save a Godot scene in the editor.
scene-create
Create a new Godot scene in the editor.
scene-list-opened
List opened Godot scenes in the editor.
scene-get-data
Get data from a Godot scene in the editor.
resource-find
Find resources in the project.
resource-get-data
Get data from a resource in the project.
resource-modify
Modify a resource in the project.
resource-create
Create a new resource in the project.
resource-move
Move a resource in the project.
resource-delete
Delete a resource in the project.
filesystem-list
List files in the project's `res://` directory.
filesystem-reimport
Reimport files in the project's `res://` directory.
script-read
Read a script file in the project.
script-create
Create a new script file in the project.
script-update
Update a script file in the project.
script-delete
Delete a script file in the project.
script-attach-to-node
Attach a script to a node in the scene tree.
script-validate
Validate a GDScript file in the project.
screenshot-viewport
Capture the editor viewport as a PNG image.
screenshot-camera
Capture a specific camera as a PNG image.
screenshot-isolated
Capture an isolated node render as a PNG image.
editor-application-get-state
Get the state of the editor application.
editor-application-set-state
Set the state of the editor application.
editor-selection-get
Get the current selection in the editor.
editor-selection-set
Set the current selection in the editor.
console-get-logs
Get logs from the editor console.
console-clear-logs
Clear logs from the editor console.
reflection-method-find
Find C# methods across loaded assemblies via ReflectorNet.
reflection-method-call
Call C# methods across loaded assemblies via ReflectorNet.
godot-skill-create
Create a new MCP tool as a C# file in the project.
godot-skill-generate
Regenerate the `SKILL.md` files from the tools the editor currently has registered.

Read from the README; names are kept only if the README contains them.

Common questions about Godot-MCP

What does Godot-MCP do?
Integrates the Model Context Protocol (MCP) with the Godot Engine, providing AI tools in C# and connecting to ai-game.dev for cloud services.
How do I install Godot-MCP?
Its own README gives this command: npm install -g godot-cli. Run it where your MCP client can launch the server, and check the README for any settings it asks for.
What does Godot-MCP connect to, and what does it need?
It reaches godot. The credentials we found in its source are GODOT_MCP_TOKEN.
Is Godot-MCP official and is it maintained?
We found nothing naming it as a vendor’s official server. Its repository has 302 GitHub stars and its state in our directory is listed. Its last commit we recorded was on 2026-10-22.
What licence does Godot-MCP use?
The repository declares the Apache-2.0 licence.

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