Godot-MCP
Godot-MCP is an MCP server. It reaches godot. It needs GODOT_MCP_TOKEN to authenticate. Its repository has 302 GitHub stars and is licensed under Apache-2.0; we last read it on 2026-10-22.
Integrates the Model Context Protocol (MCP) with the Godot Engine, providing AI tools in C# and connecting to ai-game.dev for cloud services.
Install
Read from Godot-MCP’s own README, close to verbatim -- not written by us, and not guessed.
npm install -g godot-cli
What it reaches, and what it needs
Reaches
godot
Credential
GODOT_MCP_TOKEN
Maintenance
Stars
302
State
listed
Licence
Apache-2.0
From the repository
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
What Godot-MCP can do
40 tools documented in its README. An AI client calls these by name.
ping- Lightweight readiness probe — echoes a message back, or returns `pong`. Verifies the end-to-end MCP path (editor → SignalR → tool dispatch).
node-find- Find nodes in the active scene tree.
node-create- Create nodes in the active scene tree, with options for setting parent and index.
node-modify- Modify properties of nodes in the active scene tree.
node-set-parent- Set the parent of nodes in the active scene tree.
node-reorder- Reorder nodes in the active scene tree.
node-duplicate- Duplicate nodes in the active scene tree.
node-delete- Delete nodes in the active scene tree.
scene-open- Open a Godot scene in the editor.
scene-save- Save a Godot scene in the editor.
scene-create- Create a new Godot scene in the editor.
scene-list-opened- List opened Godot scenes in the editor.
scene-get-data- Get data from a Godot scene in the editor.
resource-find- Find resources in the project.
resource-get-data- Get data from a resource in the project.
resource-modify- Modify a resource in the project.
resource-create- Create a new resource in the project.
resource-move- Move a resource in the project.
resource-delete- Delete a resource in the project.
filesystem-list- List files in the project's `res://` directory.
filesystem-reimport- Reimport files in the project's `res://` directory.
script-read- Read a script file in the project.
script-create- Create a new script file in the project.
script-update- Update a script file in the project.
script-delete- Delete a script file in the project.
script-attach-to-node- Attach a script to a node in the scene tree.
script-validate- Validate a GDScript file in the project.
screenshot-viewport- Capture the editor viewport as a PNG image.
screenshot-camera- Capture a specific camera as a PNG image.
screenshot-isolated- Capture an isolated node render as a PNG image.
editor-application-get-state- Get the state of the editor application.
editor-application-set-state- Set the state of the editor application.
editor-selection-get- Get the current selection in the editor.
editor-selection-set- Set the current selection in the editor.
console-get-logs- Get logs from the editor console.
console-clear-logs- Clear logs from the editor console.
reflection-method-find- Find C# methods across loaded assemblies via ReflectorNet.
reflection-method-call- Call C# methods across loaded assemblies via ReflectorNet.
godot-skill-create- Create a new MCP tool as a C# file in the project.
godot-skill-generate- Regenerate the `SKILL.md` files from the tools the editor currently has registered.
Read from the README; names are kept only if the README contains them.
Common questions about Godot-MCP
- What does Godot-MCP do?
- Integrates the Model Context Protocol (MCP) with the Godot Engine, providing AI tools in C# and connecting to ai-game.dev for cloud services.
- How do I install Godot-MCP?
- Its own README gives this command: npm install -g godot-cli. Run it where your MCP client can launch the server, and check the README for any settings it asks for.
- What does Godot-MCP connect to, and what does it need?
- It reaches godot. The credentials we found in its source are GODOT_MCP_TOKEN.
- Is Godot-MCP official and is it maintained?
- We found nothing naming it as a vendor’s official server. Its repository has 302 GitHub stars and its state in our directory is listed. Its last commit we recorded was on 2026-10-22.
- What licence does Godot-MCP use?
- The repository declares the Apache-2.0 licence.